AoeStats
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Glade

503164333Analyzed
1v1 RM · 8d ago on Aug 30, 2026· 46m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
830
+14
🇨🇳 Chinese · China
795
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,218 10:29 21:28 36:49 ⚔ Archer Rush
15 669 10:54 22:48 39:14

Resources

Player Food Wood Gold Stone Spent Collected
20,040 12,255 6,570 2,940 41,805 55,501
10,475 10,523 6,565 1,630 29,193 34,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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