AoeStats
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Nomad

503164210Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 82m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
323
+23
🇩🇪 Spanish · Germany
323
+23
🇬🇧 Britons · United Kingdom
499
-23
🇻🇪 Persians · Venezuela
478
-23
Player eAPM Actions Feudal Castle Imperial Opening
19 1,606 18:26 30:01 40:16 ⛏ Fish Boom FC into Fire Galleys
13 1,082 18:48 25:23 50:23 ⛏ Fish Boom into Galleys FC
10 784 15:23 26:05 39:06 ⚔ Fish Boom into Archers
9 754 17:55 31:49 46:09 ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,555 18,112 25,310 7,665 80,642 95,302
22,455 24,180 17,510 3,135 67,280 76,339
18,435 17,859 11,400 3,385 51,079 56,610
11,630 18,785 13,875 6,495 50,785 57,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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