AoeStats
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Black Forest

503164089Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1242
+16
1241
+16
🇩🇪 Goths · Germany
1244
-16
🇩🇪 Dravidians · Germany
1244
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,538 12:04 18:25 28:01 ⛏ Fish Boom FC
28 1,112 12:02 15:56 27:34 ⛏ Fish Boom FC
24 937 11:04 14:57 36:03 ⛏ Fast Castle
18 709 10:59 14:57 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,980 19,440 8,095 1,050 48,565 57,227
16,725 15,987 8,045 1,510 42,267 46,389
13,570 18,239 5,660 2,960 40,429 42,577
14,990 12,614 8,535 2,150 38,289 43,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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