AoeStats
← e.olaguez678

Glade

503164056Analyzed
1v1 RM · 7d ago on Aug 30, 2026· 62m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
644
+16
🇮🇹 Turks · Italy
646
-16
Player eAPM Actions Feudal Castle Imperial Opening
e.olaguez678 Tatars
20 1,277 10:24 25:32 41:20 ⚔ Archers into Scouts
JPMM Turks
18 1,117 14:52 26:42 33:28 ⚔ Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,950 12,540 12,080 2,350 47,920 57,125
12,010 10,005 9,030 1,645 32,690 39,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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