AoeStats
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Black Forest

503163792Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 53m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
797
+14
🇩🇪 Shu · Germany
703
+19
🇦🇷 Persians · Argentina
764
-17
🇧🇷 Teutons · Brazil
755
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,311 11:27 16:13 31:26 ⛏ Fast Castle
17 884 11:14 21:21 33:10 ⛏ Fast Castle
12 654 11:56 22:09 34:47 ⛏ Fast Castle
8 452 13:25 18:34 31:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,545 14,939 11,410 2,800 50,694 78,703
16,470 15,152 14,225 1,730 47,577 53,298
15,965 10,964 12,015 1,815 40,759 42,578
10,100 5,372 4,010 1,435 20,917 22,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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