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Black Forest

503163702Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 89m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
629
+15
🇺🇸 Mongols · United States
595
+17
🇩🇪 Hindustanis · Germany
609
-16
🇩🇪 Vietnamese · Germany
606
-16
Player eAPM Actions Feudal Castle Imperial Opening
user Vietnamese
25 2,258 12:01 19:59 35:02 ⛏ Fast Castle
Raidho Vikings
15 1,374 18:40 29:31 45:06 ⚔ FC into Archers
bigbaloopa Mongols
15 1,376 13:27 23:23 41:24 ⛏ Fast Castle
Komparse Hindustanis
13 1,152 13:16 29:46 41:56

Resources

Player Food Wood Gold Stone Spent Collected
45,645 62,373 29,930 5,660 143,608 161,345
28,440 35,000 26,340 3,955 93,735 124,126
48,145 18,389 21,725 4,900 93,159 138,438
29,075 22,276 25,940 3,515 80,806 89,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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