AoeStats
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Black Forest

503163702Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 89m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
629
+15
🇺🇸 Mongols · United States
595
+17
vs
🇩🇪 Hindustanis · Germany
609
-16
🇩🇪 Vietnamese · Germany
606
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 2,258 12:01 19:59 35:02 ⛏ Fast Castle
15 1,374 18:40 29:31 45:06 ⚔ FC into Archers
15 1,376 13:27 23:23 41:24 ⛏ Fast Castle
13 1,152 13:16 29:46 41:56

Resources

Player Food Wood Gold Stone Spent Collected
45,570 62,373 29,930 5,660 143,533 161,270
28,440 35,000 26,340 3,955 93,735 124,126
47,125 18,289 21,255 4,900 91,569 136,848
29,075 22,276 25,940 3,515 80,806 89,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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