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QS Arena

503163587Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 40m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1271
+12
🇨🇳 Georgians · China
1271
+12
🇨🇳 Ethiopians · China
1270
+12
🇨🇳 Teutons · China
886
+27
🇭🇰 Khmer · Hong Kong SAR China
1221
-18
🇺🇸 Bohemians · United States
1165
-16
🇹🇼 Hindustanis · Taiwan
1154
-15
🇹🇼 Spanish · Taiwan
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
汤包 Georgians
54 2,192 9:16 13:06 29:59 ⛏ Fast Castle
介之谜 Mongols
46 1,853 7:49 11:39 24:35 ⛏ Fast Castle
41 1,644 7:44 11:26 25:53 ⛏ Fast Castle
LDX.Heisi Ethiopians
40 1,595 7:47 11:19 30:42 ⛏ Fast Castle
white0210 Spanish
39 1,579 7:56 12:13 33:07 ⛏ Fast Castle
Khmer
29 1,185 8:51 13:06 27:36 ⛏ Fast Castle
henryouyang716 Hindustanis
28 1,114 8:41 12:36 30:18 ⛏ Fast Castle
daxbordeaux Bohemians
26 1,066 8:33 16:05 22:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,720 30,970 24,205 1,800 87,695 96,071
39,245 15,385 23,220 1,050 78,900 83,480
33,715 18,805 8,885 3,580 64,985 70,601
15,150 15,455 8,875 1,630 41,110 44,039
16,215 12,275 8,690 1,500 38,680 40,753
14,675 13,545 7,060 2,150 37,430 44,948
13,685 12,176 7,790 2,130 35,781 38,452
11,790 6,540 5,430 1,985 25,745 32,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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