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QS Arena

503163587Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 40m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1271
+12
🇨🇳 Georgians · China
1271
+12
🇨🇳 Ethiopians · China
1270
+12
🇨🇳 Teutons · China
886
+27
vs
🇭🇰 Khmer · Hong Kong SAR China
1221
-18
🇺🇸 Bohemians · United States
1165
-16
🇹🇼 Hindustanis · Taiwan
1154
-15
🇹🇼 Spanish · Taiwan
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,192 9:16 13:06 29:59 ⛏ Fast Castle
46 1,853 7:49 11:39 24:35 ⛏ Fast Castle
41 1,644 7:44 11:26 25:53 ⛏ Fast Castle
40 1,595 7:47 11:19 30:42 ⛏ Fast Castle
39 1,579 7:56 12:13 33:07 ⛏ Fast Castle
29 1,185 8:51 13:06 27:36 ⛏ Fast Castle
28 1,114 8:41 12:36 30:18 ⛏ Fast Castle
26 1,066 8:33 16:05 22:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,245 29,995 23,630 1,800 84,670 93,046
33,580 14,935 19,605 1,050 69,170 73,750
23,625 17,305 4,470 3,580 48,980 54,596
15,415 12,275 8,490 1,500 37,680 39,753
12,875 14,905 7,600 1,630 37,010 39,939
14,300 13,295 7,060 2,150 36,805 44,323
12,885 12,176 7,590 2,130 34,781 37,452
10,765 6,465 5,230 1,985 24,445 31,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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