AoeStats
← CrazyHorse

Yucatan

503163548Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
778
+12
🇫🇷 Burgundians · France
734
+14
🇰🇿 Celts · Kazakhstan
758
-16
🇺🇦 Huns · Ukraine
637
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,173 11:25 29:59 ⚔ Scouts into Archers
17 832 12:05 23:42 40:51 ⚔ Skirmisher Rush
16 751 9:58 21:48 45:16 ⚔ Scout Rush
11 548 11:04 22:44 44:15 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,200 17,325 9,730 3,815 51,070 56,212
13,975 8,775 8,085 2,450 33,285 38,581
15,970 8,684 3,885 2,310 30,849 36,772
10,700 5,914 1,635 240 18,489 21,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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