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Nomad

503163545Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 41m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1378
+19
🇨🇭 Magyars · Switzerland
1378
+19
🇫🇷 Ethiopians · France
1451
-19
🇩🇪 Japanese · Germany
1445
-19
Player eAPM Actions Feudal Castle Imperial Opening
64 2,657 11:22 22:43 ⛏ Fish Boom into Galleys FC
xcmpierrexcm Ethiopians
51 2,113 13:22 17:18 34:20 ⛏ Fish Boom FC
orpic Magyars
30 1,246 15:20 19:56 ⛏ Fish Boom FC
Beisser Bohemians
28 1,156 13:13 18:26 41:13 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,800 13,482 5,390 3,000 30,672 34,508
9,925 12,346 4,710 425 27,406 27,608
10,925 9,201 5,640 850 26,616 28,744
6,095 10,090 5,890 200 22,275 22,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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