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Four Lakes

503163497Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1204
+14
🇦🇷 Celts · Argentina
1185
+15
🇭🇺 Burgundians · Hungary
1122
+18
🇩🇰 Magyars · Denmark
1121
+18
vs
🇹🇼 Wu · Taiwan
1194
-18
🇹🇼 Italians · Taiwan
1193
-18
🇹🇼 Japanese · Taiwan
1172
-17
🇹🇼 Tatars · Taiwan
1079
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,217 10:11 23:02 34:00 ⚔ Fish Boom into Scouts
46 2,152 10:47 23:23 37:55 ⚔ Archer Rush
44 2,044 10:52 15:24 35:01 ⛏ Fast Castle
39 1,810 10:29 23:56 — ⚔ Fish Boom FC into Skirms
38 1,763 10:31 16:41 44:20 ⛏ Fast Castle
31 1,433 10:59 16:45 29:46 ⛏ Fish Boom FC
30 1,385 11:23 17:59 34:33 ⛏ Fish Boom FC
27 1,269 10:02 20:01 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,375 17,119 13,240 2,480 59,214 63,552
18,220 22,120 15,250 2,990 58,580 64,516
18,810 14,282 11,180 2,460 46,732 53,768
21,275 11,362 8,635 3,650 44,922 48,554
16,030 17,166 4,665 1,160 39,021 40,424
18,620 8,400 7,370 2,900 37,290 49,525
12,090 13,166 2,475 1,755 29,486 32,953
8,570 10,343 4,365 1,590 24,868 25,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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