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Four Lakes

503163497Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1204
+14
🇦🇷 Celts · Argentina
1185
+15
🇭🇺 Burgundians · Hungary
1122
+18
🇩🇰 Magyars · Denmark
1121
+18
🇹🇼 Wu · Taiwan
1194
-18
🇹🇼 Italians · Taiwan
1193
-18
🇹🇼 Japanese · Taiwan
1172
-17
🇹🇼 Tatars · Taiwan
1079
-12
Player eAPM Actions Feudal Castle Imperial Opening
MRathS Magyars
47 2,217 10:11 23:02 34:00 ⚔ Fish Boom into Scouts
46 2,152 10:47 23:23 37:55 ⚔ Archer Rush
trml1208 Tatars
44 2,044 10:52 15:24 35:01 ⛏ Fast Castle
39 1,810 10:29 23:56 ⚔ Fish Boom FC into Skirms
yates52074 Italians
38 1,763 10:31 16:41 44:20 ⛏ Fast Castle
Baladin Mongols
31 1,433 10:59 16:45 29:46 ⛏ Fish Boom FC
scurhun Burgundians
30 1,385 11:23 17:59 34:33 ⛏ Fish Boom FC
johnzsin Japanese
27 1,269 10:02 20:01 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,525 17,119 13,290 2,480 59,414 63,752
18,520 22,320 15,250 2,990 59,080 65,016
25,350 11,987 10,085 3,650 51,072 54,704
18,810 14,282 11,180 2,460 46,732 53,768
20,920 8,400 8,170 2,900 40,390 52,625
16,030 17,396 4,795 1,160 39,381 40,784
12,090 13,166 2,525 1,755 29,536 33,003
8,570 10,343 4,365 1,590 24,868 25,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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