AoeStats
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Arabia

503163462Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 42m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
959
+12
🇧🇷 Persians · Brazil
949
+13
🇬🇧 Khmer · United Kingdom
918
+14
🇨🇳 Maya · China
897
-27
🇫🇷 Huns · France
874
-20
🇨🇳 Celts · China
874
-20
Player eAPM Actions Feudal Castle Imperial Opening
36 1,562 11:01 18:54 40:56 ⛏ Fast Castle
34 1,441 11:39 21:02
33 1,420 10:45 27:25 41:34 ⚔ Archer Rush
30 1,285 9:55 22:18 ⚔ Archers into Towers
23 989 13:40 18:23 ⛏ Fast Castle
12 518 10:45 27:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,610 11,948 5,390 1,630 30,578 34,952
10,275 10,424 4,370 1,500 26,569 38,168
12,165 7,887 4,025 950 25,027 31,146
8,190 8,114 5,245 1,875 23,424 24,249
8,170 7,778 2,365 980 19,293 20,050
8,475 7,060 695 1,300 17,530 19,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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