AoeStats
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QS Arena

503163390Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 18m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
955
+12
🇹🇷 Armenians · Türkiye
876
+16
🇮🇳 Portuguese · India
913
-16
🇮🇳 Poles · India
839
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 452 8:21 ⚔ M@A Rush
18 336 8:36 12:37 ⛏ Fast Castle
14 266 9:36 13:55 ⛏ Fast Castle
14 263 6:57

Resources

Player Food Wood Gold Stone Spent Collected
4,100 2,000 500 1,190 7,790 9,117
3,900 2,820 250 100 7,070 8,297
1,800 3,890 1,100 0 6,790 7,598
3,240 1,780 425 0 5,445 7,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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