AoeStats
← Com. Parlo Khrut

Black Forest

503163306Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 48m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
722
+12
🇫🇮 Spanish · Finland
717
+13
🇻🇳 Berbers · Vietnam
672
+15
🇩🇪 Celts · Germany
724
-17
🇹🇷 Poles · Türkiye
617
-12
🇩🇪 Britons · Germany
582
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,199 10:57 20:33 34:02 ⛏ Fast Castle
20 985 14:22 23:17 37:12 ⛏ Fast Castle
18 867 15:49 21:22 38:07 ⛏ Fast Castle
13 633 10:47 26:20 42:08 ⚔ Archer Rush
12 605 11:38 14:55 32:40 ⛏ Fast Castle
10 506 16:10 26:23 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,250 22,610 12,410 1,925 60,195 67,821
23,020 16,425 15,070 3,550 58,065 71,015
24,755 10,545 8,530 5,150 48,980 58,395
13,770 10,433 9,095 1,555 34,853 36,892
14,065 7,683 8,970 2,175 32,893 39,974
14,980 8,029 7,340 1,005 31,354 36,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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