AoeStats
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QS Arena

503163171Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 21m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Franks · Singapore
675
+8
🇪🇬 Huns · Egypt
666
+8
🇨🇦 Bohemians · Canada
602
+11
🇹🇷 Persians · Türkiye
538
+13
🇸🇰 Khmer · Slovakia
745
-22
🇧🇷 Berbers · Brazil
499
-11
🇩🇪 Bengalis · Germany
368
-6
🇨🇳 Shu · China
300
-4
Player eAPM Actions Feudal Castle Imperial Opening
21 457 9:11 17:09 ⛏ Fast Castle
20 446 10:57 21:23 ⚔ Archer Rush
11 236 8:40 20:32 ⛏ Fast Castle
10 229 9:38 19:41 ⚔ FC into Archers
9 201 8:30 20:35 ⛏ Fast Castle
8 185 11:17 ⛏ Fast Castle
3 56
0 8

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,775 900 165 9,015 9,696
4,550 3,170 250 250 8,220 10,532
3,885 3,315 615 325 8,140 8,609
4,025 2,880 250 630 7,785 11,408
4,225 3,305 200 0 7,730 12,732
2,875 2,880 650 0 6,405 9,736
800 480 0 0 1,280 1,890
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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