AoeStats
← cutiewing

Yucatan

503163142Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 32m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1154
+16
🇨🇦 Mapuche · Canada
1147
+16
🇭🇰 Spanish · Hong Kong SAR China
1175
-17
🇨🇭 Persians · Switzerland
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,351 10:45 14:40 ⛏ Fast Castle
34 1,096 9:58 22:30 ⚔ Archer Rush
29 947 11:33 20:23 ⛏ Fast Castle
17 541 12:37 18:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,965 7,205 2,790 200 18,160 21,895
6,900 6,710 3,635 200 17,445 20,063
8,130 5,283 2,450 850 16,713 18,436
6,300 3,813 1,785 1,500 13,398 14,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.