AoeStats
← xRorro96x

Yucatan

503163092Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 21m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1001
+13
🇪🇸 Celts · Spain
899
+15
🇪🇸 Tupi · Spain
889
+15
🇨🇱 Persians · Chile
885
-14
🇫🇷 Teutons · France
867
-13
🇦🇷 Franks · Argentina
864
-24
Player eAPM Actions Feudal Castle Imperial Opening
41 870 10:12 18:19 ⛏ Fast Castle
31 660 11:11 18:28 ⛏ Fast Castle
23 485 10:39
20 418 10:44 ⛏ Fast Castle
17 361 10:46 21:19 ⚔ Scout Rush
11 235 9:33 20:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,445 2,305 200 110 7,060 8,705
3,850 2,625 250 255 6,980 8,350
4,400 2,000 250 30 6,680 7,606
3,955 1,875 510 0 6,340 8,346
3,460 2,090 700 70 6,320 6,758
2,675 2,360 350 130 5,515 6,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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