AoeStats
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QS Arena

503163091Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 66m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Byzantines · Hong Kong SAR China
1121
+10
🇭🇰 Magyars · Hong Kong SAR China
995
+15
🇫🇷 Vikings · France
923
+18
🇩🇪 Persians · Germany
891
+20
🇨🇳 Sicilians · China
1021
-18
🇹🇷 Slavs · Türkiye
986
-16
🇨🇳 Mongols · China
975
-16
🇨🇳 Vietnamese · China
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,707 8:01 12:22 27:15 ⛏ Fast Castle
38 2,528 10:17 14:20 28:54 ⛏ Fast Castle
37 2,445 9:35 13:52 32:05 ⛏ Fast Castle
32 2,121 8:21 12:12 29:45 ⛏ Fast Castle
30 1,999 8:04 12:07 29:27 ⛏ Fast Castle
22 1,494 9:01 12:56 47:54 ⛏ Fast Castle
19 1,291 7:35 15:26 50:36 ⛏ Fast Castle
15 1,012 7:51 15:31 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,040 32,990 52,235 5,820 135,085 143,759
50,950 36,200 16,655 3,650 107,455 129,194
34,820 39,145 24,640 4,950 103,555 116,037
44,390 35,635 20,475 2,800 103,300 121,455
39,520 30,150 20,330 3,040 93,040 98,780
35,905 25,940 17,900 3,675 83,420 111,168
25,695 28,700 23,170 5,045 82,610 104,573
28,920 17,765 8,980 2,480 58,145 69,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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