AoeStats
← 一杯冰焦糖玛奇朵

QS Arena

503162880Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 58m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1052
+15
🇺🇸 Vietnamese · United States
1051
+15
🇮🇳 Franks · India
1035
+16
1109
-19
🇨🇳 Mongols · China
1107
-19
🇨🇳 Romans · China
892
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 2,602 7:42 12:15 25:45 ⛏ Fast Castle
43 2,530 7:29 11:18 31:23 ⛏ Fast Castle
40 2,335 8:41 12:39 19:15 ◆ FC into Fast Imp
35 2,045 8:39 13:09 30:45 ⛏ Fast Castle
23 1,341 7:48 16:25 30:01 ⚔ Archer Rush
20 1,158 10:38 15:05 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,260 22,495 44,340 1,500 129,595 131,067
38,970 15,005 29,670 6,155 89,800 121,221
22,195 29,055 18,225 4,205 73,680 88,351
25,295 17,815 19,100 4,300 66,510 85,325
17,685 27,053 13,720 850 59,308 80,813
12,500 13,160 5,735 1,275 32,670 36,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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