AoeStats
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Team Islands

503162873Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 142m 50s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
670
+11
🇨🇦 Turks · Canada
646
+12
🇩🇪 Spanish · Germany
550
-11
🇮🇳 Vikings · India
548
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 3,528 10:51 21:46 51:29 ⛏ Fish Boom into Fire Galleys FC
12 1,647 14:00 18:49 35:35 ⛏ Fish Boom FC
10 1,432 16:26 25:26 38:29 ⚔ Fish Boom into M@A into Archers
8 1,207 16:59 22:03 94:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,180 51,185 45,450 4,975 161,790 177,034
67,560 36,890 29,645 4,865 138,960 154,092
20,665 32,970 29,815 6,345 89,795 90,732
23,005 25,410 13,425 3,585 65,425 68,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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