AoeStats
← LittleMeatBoy

Arabia

503162339Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
877
+14
🇩🇪 Tatars · Germany
870
+14
🇦🇷 Huns · Argentina
836
-14
🇦🇷 Bohemians · Argentina
835
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,794 11:25 20:15 39:52 ⚔ Skirmisher Rush
24 1,152 11:17 20:52 37:25 ⚔ Drush into Archers
21 988 9:23 21:20 36:50 ⚔ Scout Rush
17 830 12:19 26:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,565 11,055 8,750 2,800 40,170 48,713
16,690 13,220 3,985 1,625 35,520 43,301
12,775 8,495 7,805 1,700 30,775 36,663
10,575 6,840 2,975 1,630 22,020 26,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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