AoeStats
← Clown baby II

Arabia

503162261Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 46m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1202
+14
🇪🇸 Burgundians · Spain
1169
+16
🇺🇸 Japanese · United States
1244
-19
🇺🇸 Bulgarians · United States
1092
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,810 11:09 19:02 ⚔ Scout Rush
32 1,486 11:37 15:44 37:59 ⛏ Fast Castle
32 1,480 13:23 23:47
26 1,189 9:47 24:12 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,970 15,760 7,670 1,430 42,830 45,861
13,695 11,450 9,890 1,510 36,545 39,541
12,125 9,815 3,195 1,125 26,260 27,624
13,115 7,520 3,165 1,200 25,000 33,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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