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Yucatan

503162222Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Tatars · Italy
1015
+15
🇮🇹 Britons · Italy
987
+16
🇮🇹 Wei · Italy
980
+17
🇺🇸 Inca · United States
1008
-17
🇺🇸 Khmer · United States
988
-16
🇦🇷 Malay · Argentina
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,405 12:15 19:09 29:47 ⛏ Fast Castle
27 1,565 13:22 17:43 32:07 ⛏ Fast Castle
23 1,346 10:25 18:45 31:40 ⚔ Scout Rush
22 1,274 13:04 16:50 39:14 ⛏ Fast Castle
Don Gordas Malay
18 1,058 10:50 20:02 31:41 ⚔ Scout Rush
16 911 13:09 19:47 43:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,000 29,329 26,410 2,745 91,484 94,224
32,520 25,633 7,785 2,665 68,603 78,369
26,690 10,420 21,700 5,350 64,160 71,819
13,300 19,085 11,545 4,675 48,605 63,558
10,180 7,883 3,105 1,600 22,768 30,376
10,220 5,484 2,825 1,500 20,029 22,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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