AoeStats
← [SN4CKTiCS].DEBO

Arabia

503162219Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 75m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
661
+13
🇵🇱 Khmer · Poland
636
+32
🇩🇪 Bohemians · Germany
652
-16
🇩🇪 Franks · Germany
522
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,814 11:36 26:39 43:03 ⚔ M@A into Scouts
Blejz- Khmer
21 1,557 14:57 22:15 38:42
henkong Franks
19 1,423 11:23 23:35 44:29
[SN4CKTiCS].DEBO Bohemians
17 1,304 10:31 22:17 38:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,430 17,165 25,460 2,700 78,755 88,793
26,120 16,169 20,860 1,500 64,649 82,262
23,925 20,575 15,555 3,505 63,560 67,008
22,205 13,710 14,435 3,845 54,195 55,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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