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Black Forest

503161966Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 49m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
897
+25
🇪🇸 Franks · Spain
609
+19
🇪🇸 Turks · Spain
518
+39
🇺🇸 Japanese · United States
691
-17
🇳🇱 Mongols · Netherlands
653
-15
🇦🇷 Persians · Argentina
651
-15
Player eAPM Actions Feudal Castle Imperial Opening
Edenen Franks
21 1,048 11:50 15:44 40:11 ⛏ Fast Castle
Dani Teutons
15 746 15:10 25:49 43:14 ⛏ Fast Castle
felix Mongols
14 696 11:54 20:06 39:56 ⛏ Fast Castle
Barkyboys2 Japanese
12 608 12:36 18:16 30:36 ⛏ Fast Castle
Milo Persians
10 506 13:26 22:14 ⛏ Fast Castle
8 391 14:32 23:12 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,025 11,775 9,810 855 40,465 51,264
16,160 11,954 9,740 2,460 40,314 47,530
14,535 13,695 6,975 2,050 37,255 42,778
14,875 8,150 6,775 2,140 31,940 36,362
11,945 8,668 6,660 1,080 28,353 39,500
9,830 6,455 2,115 1,205 19,605 21,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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