AoeStats
← Walkdog38

Four Lakes

503161955Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 87m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
841
+17
🇨🇿 Bohemians · Czechia
800
+19
🇨🇳 Bohemians · China
879
-19
🇨🇳 Cumans · China
867
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,709 10:19 17:43 34:45 ⛏ Fast Castle
16 1,413 11:46 21:23 44:04 ⛏ Fish Boom
15 1,290 11:48 26:05 62:37 ⛏ Fast Castle
9 764 12:06 19:11 30:03 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,285 44,950 36,160 3,705 104,100 108,797
28,240 26,025 20,465 8,400 83,130 107,907
28,420 15,334 12,010 3,000 58,764 58,399
15,350 17,618 11,260 2,010 46,238 47,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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