AoeStats
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503161948Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 48m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1071
+16
🇬🇧 Vietnamese · United Kingdom
984
+20
🇨🇳 Khmer · China
1072
-18
🇮🇩 Persians · Indonesia
1072
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,692 10:39 16:12 33:45 ⛏ Fast Castle
30 1,459 9:54 20:44
24 1,174 11:57 18:21 32:28 ⛏ Fast Castle
22 1,056 10:55 15:07 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,295 12,600 11,580 1,500 45,975 51,860
18,270 12,655 11,820 1,600 44,345 54,606
14,580 11,775 4,480 200 31,035 40,409
15,600 8,820 3,645 400 28,465 33,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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