AoeStats
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Yucatan

503161699Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
731
+13
🇫🇷 Burgundians · France
674
+15
🇫🇷 Mongols · France
661
-14
🇨🇳 Lithuanians · China
652
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 713 12:21 21:32 38:14
16 697 13:55 21:35 41:25 ⚔ Drush into Archers
15 638 11:46 18:11 36:55 ⛏ Fast Castle
8 347 11:49 23:15 28:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,570 10,815 7,335 2,300 35,020 40,491
11,660 10,485 6,235 1,700 30,080 37,549
11,170 5,235 4,690 2,800 23,895 30,188
5,625 4,760 1,875 290 12,550 15,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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