AoeStats
← Foghorn Leghorn

Coastal Forest

503161642Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 40m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1232
+14
🇺🇸 Persians · United States
1232
+14
🇫🇷 Italians · France
1235
-16
🇨🇳 Goths · China
1155
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,700 11:13 28:44
62 2,474 9:51 25:01 ⚔ M@A Rush
57 2,282 9:37 19:03 38:10 ⚔ Scout Rush
50 1,995 9:59 15:13 34:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,625 13,822 8,765 1,500 41,712 45,729
11,920 9,206 5,660 885 27,671 29,326
11,000 8,868 3,195 200 23,263 26,075
7,245 5,571 500 1,650 14,966 15,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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