AoeStats
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QS Arena

503161592Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 7m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
790
+15
🇨🇿 Huns · Czechia
780
+38
🇸🇰 Khmer · Slovakia
760
-15
🇫🇮 Franks · Finland
758
-15
Player eAPM Actions Feudal Castle Imperial Opening
85 631
21 156
19 144
9 70

Resources

Player Food Wood Gold Stone Spent Collected
2,050 425 50 0 2,525 2,612
750 475 0 0 1,225 1,323
600 200 50 0 850 976
100 412 50 0 562 395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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