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503161520Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 73m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1212
+12
🇩🇪 Romans · Germany
1182
+14
🇫🇮 Spanish · Finland
1157
+15
🇫🇷 Maya · France
1142
+16
🇹🇼 Cumans · Taiwan
1191
-17
🇺🇸 Ethiopians · United States
1119
-14
🇹🇼 Magyars · Taiwan
1114
-13
🇧🇷 Persians · Brazil
1106
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,119 11:41 15:54 36:51 ⛏ Fast Castle
38 2,834 10:33 19:43 35:49 ⚔ Archer Rush
37 2,731 10:26 14:04 35:38 ⛏ Fast Castle
33 2,455 9:28 14:21 31:20 ⛏ Fast Castle
25 1,885 11:43 21:28 32:56 ⛏ Fast Castle
25 1,813 9:55 22:34 33:21 ⚔ Archer Rush
25 1,847 9:31 20:51 31:36 ⚔ Scout Rush
24 1,776 11:33 17:42 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,890 27,815 21,345 3,200 120,250 132,462
36,440 46,669 21,600 5,120 109,829 122,005
28,245 36,295 26,055 10,575 101,170 113,561
31,880 32,355 14,775 3,200 82,210 86,261
22,585 26,435 14,160 1,800 64,980 69,148
26,395 12,839 9,255 2,425 50,914 53,105
12,350 15,702 13,560 1,735 43,347 63,845
14,605 7,400 6,140 1,820 29,965 31,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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