AoeStats
← jordanm708

Black Forest

503161338Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 32m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
633
+6
🇪🇸 Teutons · Spain
614
+6
🇨🇳 Ethiopians · China
600
+7
🇹🇷 Britons · Türkiye
560
+8
🇺🇸 Armenians · United States
415
-8
🇵🇪 Goths · Peru
397
-8
🇩🇪 Saracens · Germany
368
-7
🇨🇳 Shu · China
300
-5
Player eAPM Actions Feudal Castle Imperial Opening
26 847 11:49 22:44 31:24 ⚔ FC into Scouts
25 805 12:07 17:57 ⛏ Fast Castle
13 439 14:14 21:12 30:00 ⛏ Fish Boom FC
8 247
8 276 14:34 23:39 ⛏ Fish Boom FC
4 121
1 21
0 8

Resources

Player Food Wood Gold Stone Spent Collected
5,925 6,592 1,550 1,400 15,467 19,217
8,220 4,445 1,720 750 15,135 18,422
4,675 7,856 900 200 13,631 14,853
3,650 1,585 410 650 6,295 7,582
1,490 560 50 0 2,100 2,528
700 272 0 0 972 848
250 0 0 0 250 150
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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