AoeStats
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Coastal Forest

503161315Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 22m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1658
+12
🇩🇪 Spanish · Germany
1614
+14
🇫🇮 Mongols · Finland
1584
+15
🇨🇳 Khmer · China
1526
+18
🇦🇷 Spanish · Argentina
1654
-19
🇹🇼 Khmer · Taiwan
1652
-19
🇹🇼 Vietnamese · Taiwan
1487
-11
🇹🇼 Koreans · Taiwan
1467
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 1,667 9:20 ⚔ Scout Rush
61 1,345 9:37 ⚔ Archer Rush
56 1,225 10:29 14:19 ⛏ Fish Boom FC
53 1,177 10:58 ⚔ Scout Rush
50 1,109 12:07 14:47 ⛏ Fish Boom FC into Galleys
45 982 10:35 14:36 ⛏ Fish Boom FC
45 984 12:32 16:51 ⛏ Fish Boom FC
39 860 11:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,980 6,898 2,525 0 16,403 17,230
6,860 4,397 1,570 100 12,927 12,974
5,670 3,860 1,350 750 11,630 11,832
5,585 3,740 1,030 855 11,210 12,579
5,495 4,155 100 0 9,750 11,586
5,510 3,325 70 125 9,030 9,505
3,235 3,137 1,020 0 7,392 8,072
2,950 2,609 905 0 6,464 6,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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