AoeStats
← Varta-FV

QS Arena

503161139Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 47m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Inca · Ukraine
1022
+12
🇨🇿 Britons · Czechia
1006
+13
🇭🇺 Japanese · Hungary
979
+14
🇩🇪 Italians · Germany
972
+14
🇭🇰 Turks · Hong Kong SAR China
971
-15
🇹🇼 Lithuanians · Taiwan
958
-36
🇨🇳 Burgundians · China
939
-13
🇭🇰 Teutons · Hong Kong SAR China
883
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,092 8:03 12:25 29:52 ⛏ Fast Castle
23 1,113 9:32 13:50 28:16 ⛏ Fast Castle
23 1,124 9:53 15:09 30:22 ⛏ Fast Castle
18 855 7:42 15:37 31:04 ⛏ Fast Castle
17 820 9:39 14:07 30:09 ⛏ Fast Castle
15 737 8:27 18:26 32:38
14 678 9:08 15:50 28:28 ⛏ Fast Castle
11 515 14:34 22:28 39:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,830 20,190 16,450 1,500 66,970 71,837
33,800 24,310 6,345 1,690 66,145 79,119
29,570 15,615 12,075 1,635 58,895 63,251
18,465 20,825 12,560 4,380 56,230 66,084
12,450 20,865 16,765 3,550 53,630 77,081
22,680 13,545 9,270 2,800 48,295 56,943
23,805 8,780 7,045 2,950 42,580 67,232
16,880 9,820 7,165 850 34,715 43,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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