AoeStats
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Nomad

503161010Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1367
+16
🇹🇷 Saracens · Türkiye
1347
+17
🇪🇨 Burmese · Ecuador
1437
-20
🇦🇷 Chinese · Argentina
1295
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,263 14:33 23:38 44:52 ⛏ Fish Boom into Galleys FC
34 1,758 13:17 21:09 40:01 ⛏ Fish Boom into Fire Galleys FC
28 1,467 13:38 24:08 41:30 ⚔ Fish Boom into Galleys FC into Archers
23 1,197 13:04 19:21 39:00 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,615 23,266 11,070 1,205 59,156 60,861
23,800 14,855 12,545 3,000 54,200 56,959
13,275 17,595 16,115 2,750 49,735 56,518
9,700 16,055 9,045 2,025 36,825 42,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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