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Black Forest

503160889Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 93m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Byzantines · Czechia
1138
+10
🇨🇦 Persians · Canada
1113
+11
🇳🇱 Teutons · Netherlands
1065
+13
🇪🇸 Cumans · Spain
1001
+16
🇹🇼 Burgundians · Taiwan
1036
-14
🇹🇼 Ethiopians · Taiwan
1014
-13
🇹🇼 Hindustanis · Taiwan
992
-12
🇹🇼 Bohemians · Taiwan
985
-12
Player eAPM Actions Feudal Castle Imperial Opening
jean-danie1 Persians
58 5,406 10:47 18:17 38:46 ⛏ Fast Castle
fundopando Cumans
36 3,316 13:51 26:32 47:34 ⛏ Fast Castle
Darchness Byzantines
32 2,970 11:39 22:48 38:58 ⛏ Fast Castle
"Jihei endonka" Burgundians
27 2,521 11:49 15:24 39:18 ⛏ Fast Castle
雷孟 Hindustanis
24 2,234 11:16 15:37 31:37 ⛏ Fast Castle
Tapiru Bohemians
23 2,176 10:13 25:04 37:49
taisho84 Teutons
18 1,637 11:25 19:30 33:42 ⛏ Fast Castle
福瓜 Ethiopians
18 1,711 12:49 26:08 ⚔ M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
85,995 46,415 52,510 1,895 186,815 218,052
87,015 24,225 30,730 2,890 144,860 179,496
72,595 42,654 25,235 4,085 144,569 156,786
47,135 62,815 23,650 6,295 139,895 160,535
43,245 43,884 11,550 3,355 102,034 110,988
41,355 42,445 13,145 4,635 101,580 108,921
40,655 26,119 10,245 700 77,719 96,488
23,160 26,231 6,205 6,190 61,786 67,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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