AoeStats
← ItsRiZeTV

Yucatan

503160788Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
724
+18
🇺🇦 Spanish · Ukraine
627
+14
🇺🇸 Ethiopians · United States
620
+14
🇺🇸 Britons · United States
589
+15
🇧🇾 Inca · Belarus
717
-19
🇬🇧 Spanish · United Kingdom
549
-12
🇩🇰 Cumans · Denmark
522
-11
🇵🇱 Poles · Poland
517
-11
Player eAPM Actions Feudal Castle Imperial Opening
ItsRiZeTV Slavs
45 2,493 12:30 22:03 38:35 ⛏ Fast Castle
Goggleman Ethiopians
26 1,428 13:59 25:40 ⚔ Archer Rush
h4j ali Britons
13 720 12:21 27:32 50:46
13 715 12:26 20:28 37:38 ⛏ Fast Castle
BlacKHazE. Cumans
13 698 14:27 24:08 33:54 ⚔ Scout Rush
RL1 Spanish
11 630 13:30 24:16 43:06 ⛏ Fast Castle
majkelmg Poles
11 614 11:58 22:50 45:41 ⛏ Fast Castle
e_baer1812 Spanish
9 473 13:02 28:51 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,090 16,820 10,330 4,860 56,100 70,025
20,200 8,482 15,825 750 45,257 57,229
18,775 14,972 4,760 1,580 40,087 47,112
13,645 13,290 6,625 3,585 37,145 46,329
12,515 9,765 2,870 2,710 27,860 45,091
13,595 6,980 6,265 875 27,715 34,959
8,965 9,490 2,745 1,320 22,520 23,312
7,750 4,250 1,630 3,115 16,745 16,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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