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Black Forest

503160640Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 76m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1116
+15
🇻🇳 Franks · Vietnam
1114
+15
🇦🇺 Wei · Australia
1038
+19
🇳🇱 Inca · Netherlands
1169
-20
🇹🇼 Berbers · Taiwan
1119
-17
🇬🇧 Shu · United Kingdom
1006
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,849 9:10 15:15 30:32 ⛏ Fast Castle
34 2,559 13:43 19:32 39:50 ⛏ Fast Castle
30 2,317 12:18 16:51 32:19 ⛏ Fast Castle
19 1,456 12:07 20:19 35:22 ⚔ Archer Rush
15 1,133 11:48 18:06 33:04 ⛏ Fast Castle
6 443 11:57 20:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,115 33,706 34,365 7,240 126,426 148,357
42,370 42,768 12,560 3,700 101,398 109,034
32,925 30,260 30,485 5,170 98,840 124,675
35,175 32,794 8,990 4,155 81,114 84,744
36,990 20,464 18,570 3,830 79,854 91,907
10,730 5,500 2,965 885 20,080 23,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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