AoeStats
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QS Arena

503160595Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
794
+12
🇩🇪 Persians · Germany
771
+13
🇹🇷 Berbers · Türkiye
722
-13
🇫🇷 Teutons · France
671
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,144 9:42 15:00 31:10 ⛏ Fast Castle
28 1,103 8:14 12:29 33:36 ⛏ Fast Castle
26 1,039 8:26 12:51 35:11 ⛏ Fast Castle
14 556 10:56 16:14 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,500 24,445 4,890 1,730 42,565 46,592
18,755 11,640 9,815 2,150 42,360 49,436
12,885 10,105 5,440 1,600 30,030 37,012
12,950 8,920 2,860 1,100 25,830 27,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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