AoeStats
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Nomad

503160514Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 0m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1204
+14
🇫🇷 Persians · France
1198
+14
🇨🇳 Malians · China
1185
+15
🇩🇪 Cumans · Germany
1177
+15
🇨🇳 Koreans · China
1359
-23
🇨🇳 Mongols · China
1103
-12
🇨🇳 Jurchens · China
1080
-11
🇭🇰 Khmer · Hong Kong SAR China
1080
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 56
54 50
40 37
35 32
29 27
20 18
14 13
3 3

Resources

Player Food Wood Gold Stone Spent Collected
0 450 0 100 550 26
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 175 0 0 175 0
0 175 0 0 175 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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