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Arabia

503160328Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 45m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1049
+16
🇨🇳 Magyars · China
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
风亲云蛋 Hindustanis
32 1,459 10:35 14:33 34:07 ⛏ Fast Castle
MilanVincent Magyars
26 1,185 10:35 20:29 34:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,940 15,315 9,770 2,250 47,275 58,202
17,190 12,347 7,145 2,605 39,287 46,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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