AoeStats
← ReyCocobolo

QS Arena

503159685Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1218
+15
🇲🇴 Persians · Macao SAR China
1197
+15
🇹🇼 Magyars · Taiwan
1157
+17
🇨🇳 Franks · China
1129
+19
vs
🇪🇸 Slavs · Spain
1266
-20
🇮🇳 Mongols · India
1206
-17
🇳🇱 Koreans · Netherlands
1151
-15
🇳🇴 Tupi · Norway
1121
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,735 7:41 11:22 31:14 ⛏ Fast Castle
36 1,611 9:20 13:30 35:53 ⛏ Fast Castle
32 1,420 6:56 12:53 30:06 ⛏ Fast Castle
32 1,431 8:12 12:21 24:33 ⛏ Fast Castle
31 1,395 8:57 12:55 30:36 ⛏ Fast Castle
24 1,083 9:24 13:01 37:05 ⛏ Fast Castle
19 859 7:40 11:15 35:10 ⛏ Fast Castle
18 793 8:19 12:58 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,275 15,385 19,780 2,900 67,340 76,806
23,230 23,485 15,035 4,850 66,600 69,033
33,045 18,920 10,050 2,150 64,165 72,722
18,925 16,135 12,095 2,530 49,685 60,564
21,845 18,560 6,985 1,135 48,525 64,212
12,645 19,514 7,285 2,300 41,744 50,985
19,095 10,090 7,420 3,510 40,115 43,734
13,710 12,125 5,795 1,000 32,630 34,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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