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Arabia

503159669Analyzed
2v2 RM · 11h ago on Aug 30, 2026· 68m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
737
+5
🇵🇪 Armenians · Peru
485
+13
🇺🇸 Saracens · United States
598
-15
🇨🇱 Romans · Chile
253
-4
Player eAPM Actions Feudal Castle Imperial Opening
demigod74 Saracens
19 1,297 10:40 19:22 35:40 ⚔ FC into Archers
SilverAgeGamer Armenians
18 1,198 15:30 28:04 48:15 ⛏ Fast Castle
KATTLA Britons
13 863 11:41 26:16 43:49 ⚔ Archer Rush
5 309 10:19 26:58 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,780 20,805 17,360 4,075 67,020 72,978
29,025 16,010 16,635 2,250 63,920 69,405
18,315 19,840 16,935 3,450 58,540 65,008
6,625 4,695 1,940 1,440 14,700 16,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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