AoeStats
← demigod74

Arabia

503159669Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 68m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
737
+5
🇵🇪 Armenians · Peru
485
+13
vs
🇺🇸 Saracens · United States
598
-15
🇨🇱 Romans · Chile
253
-4
Player eAPM Actions Feudal Castle Imperial Opening
19 1,297 10:40 19:22 35:40 ⚔ FC into Archers
18 1,198 15:30 28:04 48:15 ⛏ Fast Castle
13 863 11:41 26:16 43:49 ⚔ Archer Rush
5 309 10:19 26:58 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,380 20,805 16,795 4,075 65,055 71,013
28,675 16,010 16,435 2,250 63,370 68,855
18,315 19,840 16,935 3,450 58,540 65,008
6,625 4,695 1,940 1,440 14,700 16,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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