AoeStats
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Black Forest

503159617Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
956
+13
🇪🇸 Lithuanians · Spain
906
+15
🇲🇽 Aztecs · Mexico
859
+18
vs
🇷🇺 Romans · Russia
922
-17
🇺🇸 Slavs · United States
883
-15
🇭🇰 Turks · Hong Kong SAR China
882
-31
Player eAPM Actions Feudal Castle Imperial Opening
28 1,399 12:14 18:51 37:55 ⛏ Fast Castle
19 949 12:19 21:45 32:54 ⛏ Fast Castle
19 965 15:01 26:59 49:30 ⚔ Fish Boom into Archers
18 935 14:00 18:34 39:51 ⛏ Fast Castle
16 787 12:05 23:06 49:26 ⚔ M@A Rush
14 715 16:15 26:14 38:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,185 21,885 10,775 2,045 59,890 62,308
18,750 15,768 12,095 3,190 49,803 53,923
20,525 9,327 13,050 2,990 45,892 52,538
19,745 10,125 8,190 2,710 40,770 49,819
14,620 10,574 5,260 1,390 31,844 41,130
13,265 8,541 5,840 810 28,456 29,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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