AoeStats
← stevenfenner59

Nomad

503159520Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 32m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1127
+17
🇨🇳 Saracens · China
1097
+19
vs
🇨🇭 Poles · Switzerland
1169
-19
🇹🇷 Persians · Türkiye
1136
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,525 13:17 — — ⚔ Fish Boom into Towers FC
42 1,357 13:32 24:14 — ⚔ Fish Boom into Scouts
31 1,003 14:28 20:33 — ⚔ Fish Boom FC into Scouts
15 465 14:46 21:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,840 6,935 4,100 200 21,075 22,014
7,980 8,103 2,060 300 18,443 21,251
3,700 5,987 300 1,100 11,087 11,525
2,300 2,335 250 225 5,110 5,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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