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Arabia

503159266Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 65m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1281
+14
🇨🇳 Tatars · China
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
CHAOSHI Tatars
60 3,928 8:57 22:43 41:33 ⚔ Archer Rush
tonyskchung Vikings
44 2,880 9:31 22:05 36:17 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
47,315 28,048 22,350 2,650 100,363 100,947
29,055 23,340 22,425 4,750 79,570 83,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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