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Arabia

503158753Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 47m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
868
+43
🇨🇴 Mongols · Colombia
783
+20
🇨🇿 Bohemians · Czechia
1000
-83
🇨🇿 Poles · Czechia
728
-27
Player eAPM Actions Feudal Castle Imperial Opening
jsquintero247 Mongols
33 1,540 9:29 20:54 41:51 ⛏ Fast Castle
JFGPLA02 Goths
17 822 11:13 23:11 44:38
Vodiik Bohemians
15 696 10:48 26:31 ⚔ Archer Rush
15 713 9:35 22:40 46:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,395 14,572 8,630 1,730 40,327 44,071
13,545 9,000 4,140 1,770 28,455 31,483
15,725 5,735 4,305 1,700 27,465 34,972
10,010 8,085 5,165 975 24,235 27,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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