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Four Lakes

503158720Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 63m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Shu · Taiwan
1111
+10
🇨🇳 Slavs · China
1020
+14
🇹🇼 Maya · Taiwan
986
+16
🇹🇼 Wei · Taiwan
791
+24
🇫🇮 Khmer · Finland
1007
-17
🇫🇮 Cumans · Finland
995
-17
988
-17
🇫🇷 Persians · France
931
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,236 11:28 18:06 32:21 ⛏ Fish Boom FC
32 2,061 13:34 16:18 41:48 ⛏ Fish Boom FC
27 1,750 10:45 17:12 43:17 ⚔ Scout Rush
26 1,666 11:28 17:43 36:31 ⛏ Fast Castle
26 1,668 15:24 22:40 37:21 ⛏ Fish Boom
24 1,516 11:03 22:20 50:49 ⛏ Fish Boom FC
19 1,208 13:09 19:05 33:16 ⛏ Fish Boom FC
15 982 11:10 15:07 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,920 16,960 33,050 2,520 84,450 109,542
36,100 26,769 16,605 3,925 83,399 91,257
34,015 16,801 22,920 6,420 80,156 106,355
22,085 25,220 15,285 4,465 67,055 71,818
23,290 22,449 15,305 2,395 63,439 71,600
35,955 16,364 8,280 850 61,449 64,683
14,825 20,715 9,140 5,050 49,730 59,699
17,255 13,860 4,755 330 36,200 38,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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