AoeStats
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Arabia

503158716Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 68m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
1113
+13
🇹🇷 Hindustanis · Türkiye
1032
+17
vs
🇸🇪 Saracens · Sweden
1052
-15
🇸🇪 Britons · Sweden
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,391 9:57 22:27 44:05 ⚔ Scout Rush
30 2,045 11:34 16:11 44:28 ⛏ Fast Castle
25 1,704 9:47 26:55 42:03 ⚔ Archer Rush
21 1,436 10:47 17:24 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,560 13,376 25,560 2,250 76,746 81,897
17,890 18,966 9,910 2,130 48,896 48,805
14,215 18,165 13,100 1,700 47,180 51,438
13,285 15,145 4,925 4,325 37,680 39,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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