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Nomad

503158562Analyzed
1v1 RM · 21h ago on Aug 30, 2026· 77m 3s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1117
+18
🇺🇸 Malians · United States
1157
-18
Player eAPM Actions Feudal Castle Imperial Opening
Tbones Malians
31 2,373 13:31 19:17 39:56 ⛏ Fish Boom FC into Galleys
Mert Vikings
30 2,323 13:36 22:13 38:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,865 34,375 28,320 6,880 106,440 130,910
30,775 28,735 12,905 2,000 74,415 79,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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