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503158531Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 28m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
1020
+15
🇵🇱 Burgundians · Poland
1019
+16
vs
🇲🇦 Khmer · Morocco
1032
-17
🇲🇦 Wei · Morocco
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,470 9:38 23:24 — ⚔ Archer Rush
29 821 10:56 16:03 — ⛏ Fast Castle
29 809 13:04 24:51 — ⚔ Skirmisher Rush
27 756 10:27 24:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,360 5,790 840 200 15,190 16,142
4,870 5,060 1,580 200 11,710 12,101
5,170 2,575 1,195 670 9,610 10,535
3,970 3,625 290 375 8,260 9,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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